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f00bar

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A member registered Jun 09, 2020

Recent community posts

And now some bugs :)
1. Parts of user-interface in a web-browser is unreadable:

2. It looks like it's still possible that enemies freeze and are unable to move forward. I have found this in two situations:
a) when there's no path to the flag - horse riders are stuck:

b) on a map with Island in the middle:

...and the only thing you can do in such situations is just surrender :/
3. Another bug when placing "Caltrops" on a terrain with different height. You don't see exactly where it will be put. You only see it after you press mouse button as it drops from above.
(that's all what I have found for now). 
Keep-up good work :)

Hi,
thanks for update. I really think that this game requires more game modes or maybe "free mode" after you complete all map levels.
1) As sinker1 pointed out game is now too easy. I think that if you prefer to make just one wave the flag should perhaps not repair itself. Because what's happening right now is that horse-riders burns flag but after regular army comes the flag is restored again. (I don't know maybe more difficulty levels which has flags with different health points).
2) Right now the "card-game" felling went away :/ with just one wave of enemies. Maybe return to 3-5 waves and allow player to press button between waves after he/she completes placing new castle elements. 
3) After sometime 5 stoneblocks is not enough. I'd prefer to extend deck-building element here - for example: add new stoneblock card and/or upgrade existing stoneblock card with something else.
4) It would be great to have forum for this game (same as for Sisyphean Pinball ) for reporting bugs and/or suggestions. I will make separate comment with bugs.

Sometimes ball is stuck and you're not able to do anything with it (tilting doesn't help). Please see attached screenshot.

Hey,
great game. Sometimes enemies are stuck on map 5 or 7 (see picture attached) and there's nothing you can do except restart entire game :/
Also placing castle tiles on enemies is causing weird behavior.
Would it be possible to demolish your own castle if I misplaced something? Or that's the idea of game to plan accordingly without possibility to demolish my own structures?